ItemsToDrawOnAura = {
	ACCESSORY_IDs.ACCESSORY_Blessing_Sky_Lantern,
	ACCESSORY_IDs.ACCESSORY_C_Baby_Penguin,
	ACCESSORY_IDs.ACCESSORY_C_Shiba_Inu,
	ACCESSORY_IDs.ACCESSORY_C_Black_Cat,
	ACCESSORY_IDs.ACCESSORY_White_Cat,
	ACCESSORY_IDs.ACCESSORY_Elephangel_TH,
	ACCESSORY_IDs.ACCESSORY_C_Cons_Of_Water,
	ACCESSORY_IDs.ACCESSORY_Flying_Drone,
	ACCESSORY_IDs.ACCESSORY_C_FallenAngelWingEar,
	ACCESSORY_IDs.ACCESSORY_Subject_Aura_Red
}

function GetItemSpriteNumberToDrawOnAura(Index)
	if ItemsToDrawOnAura[Index] == nil then
		return 0
	end
	return ItemsToDrawOnAura[Index]
end

function GetItemListSizeToDrawOnAura()
	if ItemsToDrawOnAura == nil then
		return 0
	end
	return #ItemsToDrawOnAura
end
